<nominal>
Nominal: This value indicates how many instances of an item should exist in the game in total. It represents the target quantity of the item that should exist on the map.
<lifetime>
Lifetime: The lifetime in seconds that an item remains in the game world if not picked up or used. This defines the maximum time before the item disappears.
<restock>
Restock: The time in seconds after which the item respawns if picked up and later dropped again. A value of 0
means there is no automatic restock.
<min>
Min: The minimum number of items that should be present in the game world. If fewer than this value exist, the game will try to spawn new ones to reach the minimum.
<quantmin>
QuantMin: Specifies the minimum amount (in percent) of a variable quantity of the item, e.g., in magazines or food. This value determines the minimum fill level with which an item spawns.
<quantmax>
QuantMax: Specifies the maximum amount (in percent) of a variable quantity of the item. This value determines the maximum fill level the item can have when spawning.
<cost>
Cost: The cost value that indicates the priority of spawning compared to other items. The higher the value, the more likely the item will be spawned preferentially.
<flags>
Flags: Define how the item is counted and handled in the game. These flags determine in which situations an item is counted or ignored.
<category>
Category: Defines the overarching category of an item to classify it into specific groups.
<tag>
Tag: Determines specific properties or uses of the item within the category.
<usage>
Usage: Indicates in which context or area the item is used.
<value>
Value: Classifies the item according to its rarity or level within the game.